Hello
Thank you for checking out my portfolio.
My passion for game development dates from 1997 in the age of 10, when I did my first map for Starcraft, then my passion for mods rolled through Warcraft 3 and TES: Oblivion, the latter resulted in joining an initiative of 10 people to create a remake of Legacy of Kain Blood Omen inside Oblivion, a bit later in 2010 my professional carrier started.
My first professional project was MMORPG Allods Online, then a bunch of the team started creating MMORPG Skyforge, but I and 30 others first were tasked to prototype a SpaceSim project in Unity, after it was canceled we switched to making a First Person Shooter F.R.A.G. in Unreal Engine 4. Unfortunately, after that was canceled, we had to take an initiative on Obsidian Entertainment project Armored Warfare, which I joined as a PvP map designer and then drifted to Lead a PVE mission design team and a general Level Design team in the end.
At some point in my life, I had a professional dilemma to go for creating games or pursue a carrier in directing movies. I chose the first one, but that ambition for directing is still in me.
My professional goal is to create immersive storytelling games that can provide not just entertainment, but also meaning for the player where gameplay and tech are tools to help me on the path to achieving the best experience possible.